/*
 * Digital Audio Mobile - A multi track studio for Windows Mobile
 * Copyright (C) 2008 David Olsson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#if !defined(__COMPOSITION_H__)
#define __COMPOSITION_H__

#include <list>

class Track;

class Composition {
public:
    Composition() throw();
    ~Composition();

    unsigned int beatsPerMinute() const throw();
    void setBeatsPerMinute(unsigned int bpm) throw();

    unsigned int beatsPerMeasure() const throw();
    void setBeatsPerMeasure(unsigned int bpm) throw();
    unsigned int beatNoteType() const throw();
    void setBeatNoteType(unsigned int bnt) throw();

    Track *addTrack() throw();
    void removeTrack(Track *track) throw();

    unsigned int numTracks() const throw();
    const std::list<Track *> &tracks() const throw();
    std::list<Track *> &tracks() throw();
private:
    unsigned int m_bpm;

    unsigned int m_sigBpm, m_sigBnt;

    unsigned int m_trackCount;
    std::list<Track *> m_tracks;
};

#endif
